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Dr. Winslow Burleson is a social inventor, a scholar, researcher, artist, and educator with expertise in Human Computer Interaction and the Learning Sciences. He has been recognized as a Distinguished Member of the Association for Computing Machinery, a pioneering innovator advancing the digital age. The National Academy of Engineering recognized him as one of the “nation's brightest young engineering researchers and educators.” Prior to joining University of Arizona he was an Associate Professor at New York University where he served as PI for the NSF Experiential Supercomputing: A Transdisciplinary Research and Innovation Holodeck grant, the only large-scale NSF CISE MRI awarded nationally in 2016.  He earned a BA in Bio-Physics from Rice University, MSE in Product Design from Stanford University, and PhD in Media Arts and Sciences from MIT. He has authored over 100 scholarly articles, holds eleven patents, and twice received Time Magazine’s Top Inventions of the Year Awards.

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Courses
  • SDDCPS
    Simulation Design and Development for Complex Problem Solving

Grants
  • Funding agency logo
    Health Information Technology to Support Autism Spectrum Disorders (ASD) Risk Assessment for Early Diagnosis

    Co-Investigator (COI)

    2021

    $1.1M
    Active
  • Funding agency logo
    MRI: Development of Experiential Supercomputing: Developing a Transdisciplinary Research and Innovation Holodeck

    Principal Investigator (PI)

    2019

    $501.2K
    Active
  • Funding agency logo
    EXP: Collaborative Research: Augmenting a Teachable Robot with Adaptive Cognitive and Social Support

    Principal Investigator (PI)

    2019

    $449.7K
    Active
  • Funding agency logo
    EAGER: Cyberlearning with Co-Robotic Teachable Agents

    Principal Investigator (PI)

    2019

    $299.9K
    Active
  • Funding agency logo
    Improving Patient and Clinician Safety During COVID-19 Through a Rapidly Adaptive Simulation intervention

    Principal Investigator (PI)

    2020

    $26.7K
Technologies / Patents
      News
      • Professor's Underwater Tent Invention to Appear on Shark Week

        2021

      Publications (186)
      Recent
      • CrowdMuse: Supporting crowd idea generation through user modeling and adaptation

        2019

      • Correction to: A Multimedia Adaptive Tutoring System for Mathematics that Addresses Cognition, Metacognition and Affect

        2018

      • An assistive technology system that provides personalized dressing support for people living with dementia: capability study

        2018

      • Predictors and outcomes of gaming in an intelligent tutoring system

        2018

      • CrowdMuse: An adaptive crowd brainstorming system

        2018

      • Active learning environments with robotic tangibles: Children's physical and virtual spatial programming experiences

        2017

      • Safeguarding the Resilience of Power and Transportation Infrastructures during Transitions to Sustainability

        2017

      • Collaboration improves student interest in online tutoring

        2017

      • Interactive multimedia technology in learning: Integrating multimodality, embodiment, and composition for mixed-reality learning environments

        2017

      • More than a Feeling: The MiFace Framework for Defining Facial Communication Mappings

        2017

      • Scalable crowd ideation support through data visualization, mining, and structured workflows

        2017

      • Health technology-enabled interventions for adherence support and retention in care among US HIV-infected adolescents and young adults: an integrative review

        2017

      • Affect measurement: A roadmap through approaches, technologies, and data analysis

        2017

      • Self-experimentation for behavior change: Design and formative evaluation of two approaches

        2017

      • A Suite of Information Technology Tools to Manage the Production, Interpretation, and Communication of Clinical Genomic Test Results in the Precision Oncology Era

        2017

      • The effect of peripheral micro-tasks on crowd ideation

        2017

      • The dance of emotion: Demonstrating ubiquitous understanding of human motion and emotion in support of human computer interaction

        2017

      • Design and Evaluation of an Automated Dressing Technology for People Living with Dementia

        2017

      • Prototype Development of a Responsive Emotive Sensing System (DRESS): System Operations Testing Outcomes

        2016

      • Blinded by science?: Exploring affective meaning in students’ own words

        2016

      • Accuracy and stability testing of a ‘smart dresser’for persons with dementia

        2016

      • Can a non-cognitive learning companion increase the effectiveness of a meta-cognitive learning strategy?

        2016

      • Optimists’ creed: brave new cyberlearning, evolving utopias (circa 2041)

        2016

      • Lessons learned from in-school use of rtag: A robo-tangible learning environment

        2016

      • Internal & external attributions for emotions within an ITS

        2016

      • ACCURACY AND STABILITY PERFORMANCE TESTING OF A" SMART" DRESSER FOR PERSONS WITH DEMENTIA

        2016

      • Addressing Affective States with Empathy and Growth Mindset.

        2016

      • Prototype Development of a Responsive Emotive Sensing System (DRESS) to aid older persons with dementia to dress independently

        2015

      • Wearables, gamified group challenges and behavioral incentives: A preliminary study of an engagement program to increase physical activity

        2015

      • How can Affect be used to improve the Learning outcomes of Interactive Instructional Systems

        2015

      • Utilizing sensor data to model students’ creativity in a digital environment

        2015

      • Assistive dressing system: a capabilities study for personalized support of dressing activities for people living with dementia

        2015

      • Smart home strategies for user-centered functional assessment of older adults

        2015

      • Building change: Constructive design of smart domestic environments for goal achievement

        2015

      • Exploring the impact of a learning dashboard on student affect

        2015

      • La Mort du Chercheur: How well do students' subjective understandings of affective representations used in self-report align with one another's, and researchers'?

        2015

      • Understanding users' creation of behavior change plans with theory-based support

        2015

      • Exploring users' creation of personalized behavioral plans

        2014

      • P1-355 ASSISTING WITH DRESSING ACTIVITIES FOR PEOPLE WITH DEMENTIA VIA ADAPTIVE PROMPTING

        2014

      • A system architecture for affective meta intelligent tutoring systems

        2014

      • ALZHEIMER'S FAMILY CAREGIVERS'IMPRESSIONS OF A PROTOTYPE DESIGN FOR A COACHING DEVICE TO GUIDE DRESSING

        2014

      • Learning from self-explaining emergent phenomena

        2014

      • The affective meta-tutoring project: lessons learned

        2014

      • Multimodal detection of affective states: A roadmap through diverse technologies

        2014

      • Programming tool of context-aware applications for behavior change

        2014

      • A multimedia adaptive tutoring system for mathematics that addresses cognition, metacognition and affect

        2014

      • Development of a responsive emotive sensing system (DRESS) to aid persons with dementia dress independently

        2014

      • Evaluation of a meta-tutor for constructing models of dynamic systems

        2014

      • Adaptive interventions to address students’ negative activating and deactivating emotions during learning activities

        2014

      • The opportunities and limitations of scaling up sensor-free affect detection

        2014

      • The impact of a social robot’s attributions for success and failure in a teachable agent framework

        2014

      • A tool for integrating log and video data for exploratory analysis and model generation

        2014

      • Exploring adaptive scaffolding in a multifaceted tangible learning environment

        2013

      • Using HCI task modeling techniques to measure how deeply students model

        2013

      • Affective learning companions and the adoption of metacognitive strategies

        2013

      • Gender differences in the use and benefit of advanced learning technologies for mathematics.

        2013

      • Defining the behavior of an affective learning companion in the affective meta-tutor project

        2013

      • Repairing deactivating negative emotions with student progress pages

        2013

      • Affect recognition in learning scenarios: Matching facial-and BCI-based values

        2013

      • A tangible programming tool for creation of context-aware applications

        2013

      • An experimental deployment of a portable inflatable habitat in open water to augment lengthy in-water decompression by scientific divers

        2013

      • Designing a tangible learning environment with a teachable agent

        2013

      • Intelligent Creativity Support

        2013

      • Translation + pendaphonics = movement modulated media

        2012

      • User-Centered Design of a Teachable Robot.

        2012

      • Context aware emotive automated prompting for dressing

        2012

      • James Chen annual award for best journal article

        2012

      • Leveraging resources: AGI-ASU-NASA triad model for earth and space science teacher professional development

        2012

      • Predicting creativity in the wild: Experience sample and sociometric modeling of teams

        2012

      • Fostering early literacy skills in children's libraries: opportunities for embodied cognition and tangible technologies

        2012

      • Using need validation to design an intelligent tangible learning environment

        2012

      • Analyzing affective constructs: Emotions ‘n attitudes

        2012

      • Visualization of student activity patterns within intelligent tutoring systems

        2012

      • Empowering independent living for people with autism: Designing supportive, low-cost, interactive e-health environments

        2012

      • Developing interactive and emergency response devices for people with disabilities and their canine assistants

        2012

      • World of Golf: a socially relevant simulation game

        2012

      • PaperPhone

        2011

      • From behavioral description to a pattern-based model for intelligent tutoring systems

        2011

      • Socially relevant simulation games: a design study

        2011

      • Affective computing meets design patterns: A pattern-based model for a multimodal emotion recognition framework

        2011

      • An analysis of students’ gaming behaviors in an intelligent tutoring system: Predictors and impacts

        2011

      • Snaplet: using body shape to inform function in mobile flexible display devices

        2011

      • ABE: An agent-based software architecture for a multimodal emotion recognition framework

        2011

      • How to do multimodal detection of affective states?

        2011

      • Innovation Cooperation: Energy Biosciences and Law

        2011

      • The level up procedure: How to measure learning gains without pre-and post-testing

        2011

      • The impact of animated pedagogical agents on girls' and boys' emotions, attitudes, behaviors and learning

        2011

      • PaperPhone: understanding the use of bend gestures in mobile devices with flexible electronic paper displays

        2011

      • Advancing a multimodal real-time affective sensing research platform

        2011

      • Mining Creativity Research to Inform Design Rationale in Open Source Communities

        2011

      • The affective meta-tutoring project: How to motivate students to use effective meta-cognitive strategies

        2011

      • Special Issue on Creativity and Rationale in Software Design: Mining creativity research to inform design rationale in open source communities

        2011

      • Flying solo: Exploring, learning and expressing self-actualization

        2010

      • Affective meta tutoring system

        2010

      • Affective tutors: Automatic detection of and response to student emotion

        2010

      • An analysis of gaming behaviors in an intelligent tutoring system

        2010

      • Designing for affect: Learning companions: Strategies for real-time affective support case study

        2010

      • “Yes!”: Using tutor and sensor data to predict moments of delight during instructional activities

        2010

      • Gender matters: The impact of animated agents on students’ affect, behavior and learning

        2010

      • Bayesian networks and linear regression models of students’ goals, moods, and emotions

        2010

      • Ranking feature sets for emotion models used in classroom based intelligent tutoring systems

        2010

      • Slow computing gifts (workshop)

        2010

      • Slow computing gifts

        2010

      • The Effect of Motivational Learning Companions on Low Achieving Students and Students with Disabilities.

        2010

      • User interfaces for tangible characters: can children connect remotely through toy perspectives?

        2010

      • Affective computing: Comparing computer-face-based emotion recognition with human emotion perception

        2010

      • Recognizing and responding to student affect

        2009

      • Sensors model student self concept in the classroom

        2009

      • Affective support for the creative user

        2009

      • Affect-aware tutors: recognising and responding to student affect

        2009

      • Pendaphonics: an engaging tangible pendulum-based sonic interaction experience

        2009

      • Designing affective support to foster learning, motivation and attribution

        2009

      • Pendaphonics: a tangible pendulum-based sonic interaction experience

        2009

      • Human-robot interactions to promote play and learning

        2009

      • Investigating the utility of eye-tracking information on affect and reasoning for user modeling

        2009

      • Musical applications and design techniques for the gametrak tethered spatial position controller

        2009

      • Pendaphonics.

        2009

      • Emotion sensors go to school

        2009

      • Game as life---life as game

        2009

      • Embodiment, multimodality, and composition: Convergent themes across HCI and education for mixed-reality learning environments

        2008

      • Special issue on interactive play and learning for children: Embodiment, multimodality, and composition: Convergent themes across HCI and education for mixed-reality learning …

        2008

      • Integrating video games and robotic play in physical environments

        2008

      • Experience-scapes

        2008

      • Viewing student affect and learning through classroom observation and physical sensors

        2008

      • Sharing the squid: tangible workplace collaboration

        2008

      • Gender-specific approaches to developing emotionally intelligent learning companions

        2007

      • Affective learning companions

        2007

      • Automatic prediction of frustration

        2007

      • Special issue on pedagogical agents: Affective learning companions

        2007

      • Opportunities for ubiquitous design environments in a flat world

        2007

      • Emotional intelligence for computer tutors

        2007

      • Sprock-it: a physically interactive play system

        2007

      • Affective learning companions: Strategies for empathetic agents with real-time multimodal affective sensing to foster meta-cognitive and meta-affective approaches to learning …

        2006

      • Detecting anger in automated voice portal dialogs.

        2006

      • Developing creativity, motivation, and self-actualization with learning systems

        2005

      • Affective computing research agenda

        2005

      • Kline, RB, 607

        2005

      • Special issue on physiological computing, interacting with computers: The emergence of physiological computing

        2004

      • System and process for creating bookmark web pages using web browser intermediaries

        2004

      • A platform for affective agent research

        2004

      • The emergence of physiological computing

        2004

      • Affective agents: Sustaining motivation to learn through failure and a state of stuck

        2004

      • System and method for dynamic feedback projection from a hand-held pointing device

        2004

      • System for remote communication with an addressable target using a generalized pointing device

        2004

      • HCI techniques to enhance creativity, supporting human creativity track

        2003

      • Hydrogen wishes

        2003

      • Method for remote communication with an addressable target using a generalized pointing device

        2003

      • Impact-resistant electronic device

        2003

      • Expanding HCI methodologies to incorporate motivational evaluation

        2003

      • Canopy climb: a rope interface

        2003

      • Method of directing communication between addressable targets using a generalized pointing device

        2003

      • Developing a framework for HCI influences to creativity

        2003

      • CHI2002: Creative computing workshop

        2002

      • Creativity and interface

        2002

      • E-windshield: a study of using

        2002

      • Dynamic physical architecture

        2002

      • A test-bed for intelligent eye research

        2002

      • Chameleon tables: using context information in everyday objects

        2002

      • Apparatus using cooling spaces as speaker chambers

        2002

      • Technological enhancement of human creativity

        2002

      • Eye-bed

        2002

      • Audio reader

        2001

      • Context-awareness: some compelling applications

        2000

      • Context aware design and interaction in computer systems: Media bed

        2000

      • ViroTree: A mixed reality user interface

        2000

      • Smart boxes: A design study

        2000

      • Context-aware design and interaction in computer systems

        2000

      • Social floor

        2000

      • The Author Index for Volume 137 will appear in the December 1999 issue as part of a cumulative index for the year 1999.

        1999

      • Folding keyboard

        1999

      • Thin keyboard having multiple hinge members per keyswitch

        1999

      • Imaging observations of asteroids with Hubble Space Telescope

        1999

      • Thin keyboard having torsion bar keyswitch hinge members

        1999

      • Remote track point

        1997

      • Removable keyboards for portables

        1997

      • Track point science

        1997

      • Computer in a wallet

        1996

      • How might life evolve on other worlds?(research assistant)

        1995

      • The rise of intelligence and culture (research assistant)

        1995

      • The evolution of a planetary system

        1995

      • Imaging Observations of Asteroids from the Hubble Space Telescope (HST)

        1994

      • Live from Antarctica curriculum guide

        1994

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