KMap
VOSviewer
Courses
- SDDCPSSimulation Design and Development for Complex Problem Solving
Grants
- Health Information Technology to Support Autism Spectrum Disorders (ASD) Risk Assessment for Early Diagnosis
Co-Investigator (COI)
2021
$1.1M
Active - MRI: Development of Experiential Supercomputing: Developing a Transdisciplinary Research and Innovation Holodeck
Principal Investigator (PI)
2019
$501.2K
Active - EXP: Collaborative Research: Augmenting a Teachable Robot with Adaptive Cognitive and Social Support
Principal Investigator (PI)
2019
$449.7K
Active - EAGER: Cyberlearning with Co-Robotic Teachable Agents
Principal Investigator (PI)
2019
$299.9K
Active - Improving Patient and Clinician Safety During COVID-19 Through a Rapidly Adaptive Simulation intervention
Principal Investigator (PI)
2020
$26.7K
Technologies / Patents
News
- Professor's Underwater Tent Invention to Appear on Shark Week
2021
Publications (186)
- CrowdMuse: Supporting crowd idea generation through user modeling and adaptation
2019
- Correction to: A Multimedia Adaptive Tutoring System for Mathematics that Addresses Cognition, Metacognition and Affect
2018
- An assistive technology system that provides personalized dressing support for people living with dementia: capability study
2018
- Predictors and outcomes of gaming in an intelligent tutoring system
2018
- CrowdMuse: An adaptive crowd brainstorming system
2018
- Active learning environments with robotic tangibles: Children's physical and virtual spatial programming experiences
2017
- Safeguarding the Resilience of Power and Transportation Infrastructures during Transitions to Sustainability
2017
- Collaboration improves student interest in online tutoring
2017
- Interactive multimedia technology in learning: Integrating multimodality, embodiment, and composition for mixed-reality learning environments
2017
- More than a Feeling: The MiFace Framework for Defining Facial Communication Mappings
2017
- Scalable crowd ideation support through data visualization, mining, and structured workflows
2017
- Health technology-enabled interventions for adherence support and retention in care among US HIV-infected adolescents and young adults: an integrative review
2017
- Affect measurement: A roadmap through approaches, technologies, and data analysis
2017
- Self-experimentation for behavior change: Design and formative evaluation of two approaches
2017
- A Suite of Information Technology Tools to Manage the Production, Interpretation, and Communication of Clinical Genomic Test Results in the Precision Oncology Era
2017
- The effect of peripheral micro-tasks on crowd ideation
2017
- The dance of emotion: Demonstrating ubiquitous understanding of human motion and emotion in support of human computer interaction
2017
- Design and Evaluation of an Automated Dressing Technology for People Living with Dementia
2017
- Prototype Development of a Responsive Emotive Sensing System (DRESS): System Operations Testing Outcomes
2016
- Blinded by science?: Exploring affective meaning in students’ own words
2016
- Accuracy and stability testing of a ‘smart dresser’for persons with dementia
2016
- Can a non-cognitive learning companion increase the effectiveness of a meta-cognitive learning strategy?
2016
- Optimists’ creed: brave new cyberlearning, evolving utopias (circa 2041)
2016
- Lessons learned from in-school use of rtag: A robo-tangible learning environment
2016
- Internal & external attributions for emotions within an ITS
2016
- ACCURACY AND STABILITY PERFORMANCE TESTING OF A" SMART" DRESSER FOR PERSONS WITH DEMENTIA
2016
- Addressing Affective States with Empathy and Growth Mindset.
2016
- Prototype Development of a Responsive Emotive Sensing System (DRESS) to aid older persons with dementia to dress independently
2015
- Wearables, gamified group challenges and behavioral incentives: A preliminary study of an engagement program to increase physical activity
2015
- How can Affect be used to improve the Learning outcomes of Interactive Instructional Systems
2015
- Utilizing sensor data to model students’ creativity in a digital environment
2015
- Assistive dressing system: a capabilities study for personalized support of dressing activities for people living with dementia
2015
- Smart home strategies for user-centered functional assessment of older adults
2015
- Building change: Constructive design of smart domestic environments for goal achievement
2015
- Exploring the impact of a learning dashboard on student affect
2015
- La Mort du Chercheur: How well do students' subjective understandings of affective representations used in self-report align with one another's, and researchers'?
2015
- Understanding users' creation of behavior change plans with theory-based support
2015
- Exploring users' creation of personalized behavioral plans
2014
- P1-355 ASSISTING WITH DRESSING ACTIVITIES FOR PEOPLE WITH DEMENTIA VIA ADAPTIVE PROMPTING
2014
- A system architecture for affective meta intelligent tutoring systems
2014
- ALZHEIMER'S FAMILY CAREGIVERS'IMPRESSIONS OF A PROTOTYPE DESIGN FOR A COACHING DEVICE TO GUIDE DRESSING
2014
- Learning from self-explaining emergent phenomena
2014
- The affective meta-tutoring project: lessons learned
2014
- Multimodal detection of affective states: A roadmap through diverse technologies
2014
- Programming tool of context-aware applications for behavior change
2014
- A multimedia adaptive tutoring system for mathematics that addresses cognition, metacognition and affect
2014
- Development of a responsive emotive sensing system (DRESS) to aid persons with dementia dress independently
2014
- Evaluation of a meta-tutor for constructing models of dynamic systems
2014
- Adaptive interventions to address students’ negative activating and deactivating emotions during learning activities
2014
- The opportunities and limitations of scaling up sensor-free affect detection
2014
- The impact of a social robot’s attributions for success and failure in a teachable agent framework
2014
- A tool for integrating log and video data for exploratory analysis and model generation
2014
- Exploring adaptive scaffolding in a multifaceted tangible learning environment
2013
- Using HCI task modeling techniques to measure how deeply students model
2013
- Affective learning companions and the adoption of metacognitive strategies
2013
- Gender differences in the use and benefit of advanced learning technologies for mathematics.
2013
- Defining the behavior of an affective learning companion in the affective meta-tutor project
2013
- Repairing deactivating negative emotions with student progress pages
2013
- Affect recognition in learning scenarios: Matching facial-and BCI-based values
2013
- A tangible programming tool for creation of context-aware applications
2013
- An experimental deployment of a portable inflatable habitat in open water to augment lengthy in-water decompression by scientific divers
2013
- Designing a tangible learning environment with a teachable agent
2013
- Intelligent Creativity Support
2013
- Translation + pendaphonics = movement modulated media
2012
- User-Centered Design of a Teachable Robot.
2012
- Context aware emotive automated prompting for dressing
2012
- James Chen annual award for best journal article
2012
- Leveraging resources: AGI-ASU-NASA triad model for earth and space science teacher professional development
2012
- Predicting creativity in the wild: Experience sample and sociometric modeling of teams
2012
- Fostering early literacy skills in children's libraries: opportunities for embodied cognition and tangible technologies
2012
- Context aware automated prompting for dressing: Concept feasibility, dementia related dressing issues influencing device design and development: 2012 Gerontological Society …
2012
- Using need validation to design an intelligent tangible learning environment
2012
- Analyzing affective constructs: Emotions ‘n attitudes
2012
- CAREGIVERS'DEMENTIA RELATED DRESSING ISSUES INFLUENCING DEVICE DESIGN AND DEVELOPMENT
2012
- Visualization of student activity patterns within intelligent tutoring systems
2012
- Empowering independent living for people with autism: Designing supportive, low-cost, interactive e-health environments
2012
- Developing interactive and emergency response devices for people with disabilities and their canine assistants
2012
- World of Golf: a socially relevant simulation game
2012
- PaperPhone
2011
- From behavioral description to a pattern-based model for intelligent tutoring systems
2011
- Socially relevant simulation games: a design study
2011
- Affective computing meets design patterns: A pattern-based model for a multimodal emotion recognition framework
2011
- An analysis of students’ gaming behaviors in an intelligent tutoring system: Predictors and impacts
2011
- Snaplet: using body shape to inform function in mobile flexible display devices
2011
- ABE: An agent-based software architecture for a multimodal emotion recognition framework
2011
- How to do multimodal detection of affective states?
2011
- Innovation Cooperation: Energy Biosciences and Law
2011
- The level up procedure: How to measure learning gains without pre-and post-testing
2011
- The impact of animated pedagogical agents on girls' and boys' emotions, attitudes, behaviors and learning
2011
- PaperPhone: understanding the use of bend gestures in mobile devices with flexible electronic paper displays
2011
- Advancing a multimodal real-time affective sensing research platform
2011
- Mining Creativity Research to Inform Design Rationale in Open Source Communities
2011
- The affective meta-tutoring project: How to motivate students to use effective meta-cognitive strategies
2011
- Special Issue on Creativity and Rationale in Software Design: Mining creativity research to inform design rationale in open source communities
2011
- Flying solo: Exploring, learning and expressing self-actualization
2010
- Affective meta tutoring system
2010
- Affective tutors: Automatic detection of and response to student emotion
2010
- An analysis of gaming behaviors in an intelligent tutoring system
2010
- Designing for affect: Learning companions: Strategies for real-time affective support case study
2010
- “Yes!”: Using tutor and sensor data to predict moments of delight during instructional activities
2010
- Gender matters: The impact of animated agents on students’ affect, behavior and learning
2010
- Bayesian networks and linear regression models of students’ goals, moods, and emotions
2010
- Ranking feature sets for emotion models used in classroom based intelligent tutoring systems
2010
- Slow computing gifts (workshop)
2010
- Slow computing gifts
2010
- The Effect of Motivational Learning Companions on Low Achieving Students and Students with Disabilities.
2010
- User interfaces for tangible characters: can children connect remotely through toy perspectives?
2010
- Affective computing: Comparing computer-face-based emotion recognition with human emotion perception
2010
- Recognizing and responding to student affect
2009
- Sensors model student self concept in the classroom
2009
- Affective support for the creative user
2009
- Affect-aware tutors: recognising and responding to student affect
2009
- Pendaphonics: an engaging tangible pendulum-based sonic interaction experience
2009
- Designing affective support to foster learning, motivation and attribution
2009
- Pendaphonics: a tangible pendulum-based sonic interaction experience
2009
- Human-robot interactions to promote play and learning
2009
- Investigating the utility of eye-tracking information on affect and reasoning for user modeling
2009
- Musical applications and design techniques for the gametrak tethered spatial position controller
2009
- Pendaphonics.
2009
- Emotion sensors go to school
2009
- Game as life---life as game
2009
- Embodiment, multimodality, and composition: Convergent themes across HCI and education for mixed-reality learning environments
2008
- Special issue on interactive play and learning for children: Embodiment, multimodality, and composition: Convergent themes across HCI and education for mixed-reality learning …
2008
- Integrating video games and robotic play in physical environments
2008
- Experience-scapes
2008
- Viewing student affect and learning through classroom observation and physical sensors
2008
- Sharing the squid: tangible workplace collaboration
2008
- Gender-specific approaches to developing emotionally intelligent learning companions
2007
- Affective learning companions
2007
- Automatic prediction of frustration
2007
- Special issue on pedagogical agents: Affective learning companions
2007
- Opportunities for ubiquitous design environments in a flat world
2007
- Emotional intelligence for computer tutors
2007
- Sprock-it: a physically interactive play system
2007
- Affective learning companions: Strategies for empathetic agents with real-time multimodal affective sensing to foster meta-cognitive and meta-affective approaches to learning …
2006
- Detecting anger in automated voice portal dialogs.
2006
- Developing creativity, motivation, and self-actualization with learning systems
2005
- Affective computing research agenda
2005
- Kline, RB, 607
2005
- Special issue on physiological computing, interacting with computers: The emergence of physiological computing
2004
- System and process for creating bookmark web pages using web browser intermediaries
2004
- A platform for affective agent research
2004
- The emergence of physiological computing
2004
- Affective agents: Sustaining motivation to learn through failure and a state of stuck
2004
- System and method for dynamic feedback projection from a hand-held pointing device
2004
- System for remote communication with an addressable target using a generalized pointing device
2004
- HCI techniques to enhance creativity, supporting human creativity track
2003
- Hydrogen wishes
2003
- Method for remote communication with an addressable target using a generalized pointing device
2003
- Impact-resistant electronic device
2003
- Expanding HCI methodologies to incorporate motivational evaluation
2003
- Canopy climb: a rope interface
2003
- Method of directing communication between addressable targets using a generalized pointing device
2003
- Developing a framework for HCI influences to creativity
2003
- CHI2002: Creative computing workshop
2002
- Creativity and interface
2002
- E-windshield: a study of using
2002
- Dynamic physical architecture
2002
- A test-bed for intelligent eye research
2002
- Chameleon tables: using context information in everyday objects
2002
- Apparatus using cooling spaces as speaker chambers
2002
- Technological enhancement of human creativity
2002
- Eye-bed
2002
- Audio reader
2001
- Context-awareness: some compelling applications
2000
- Context aware design and interaction in computer systems: Media bed
2000
- ViroTree: A mixed reality user interface
2000
- Smart boxes: A design study
2000
- Context-aware design and interaction in computer systems
2000
- Social floor
2000
- The Author Index for Volume 137 will appear in the December 1999 issue as part of a cumulative index for the year 1999.
1999
- Folding keyboard
1999
- Thin keyboard having multiple hinge members per keyswitch
1999
- Imaging observations of asteroids with Hubble Space Telescope
1999
- Thin keyboard having torsion bar keyswitch hinge members
1999
- Remote track point
1997
- Removable keyboards for portables
1997
- Project haystack: The search for life in the galaxy
1997
- Track point science
1997
- Life: Here? There? Elsewhere? The search for life on Mars and Venus
1996
- Computer in a wallet
1996
- How might life evolve on other worlds?(research assistant)
1995
- The rise of intelligence and culture (research assistant)
1995
- The evolution of a planetary system
1995
- Imaging Observations of Asteroids from the Hubble Space Telescope (HST)
1994
- Live from Antarctica curriculum guide
1994