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Joseph (Joe) S. Valacich is the Eller Professor of MIS within the Eller College of Management at the University of Arizona. He is also the Chairman, co-founder, and Chief Science Officer (CSO) of Neuro-ID, Inc. Dr. Valacich is a prolific scholar, publishing more than 250 scholarly articles in numerous prestigious journals and conferences, including: Academy of Management Journal, Communications of the ACM, Decision Sciences, Information Systems Research, Journal of Applied Psychology, Journal of the AIS, Journal of MIS, MIS Quarterly, Management Science, Organizational Behavior and Human Decision Processes, The Accounting Review, and many others. His primary research interests include human-computer interaction, deception detection, cyber security, and e-business. His scholarly work has had a tremendous impact not only on the IS field, but also on several other disciplines, including computer science, cognitive and social psychology, marketing, and management. In June 2020, Google Scholar lists his citation counts at more than 28,000, with an h-index of 77. He has multiple issued and pending patents focused on analyzing fine-grained human-computer interaction data to infer user intent, confidence, and emotional state. Software based on this work, commercialized by Neuro-ID, is being used by many of the world’s leading online platforms, processing millions of customer interactions per month. He is a Senior Member of the National Academy of Inventors (2020), a Fellow of the Association for Information Systems (2009) and a Distinguished Alumnus of the University of Montana (2012). He was the general conference co-chair for the 2003 International Conference on Information Systems (ICIS) and the 2012 Americas Conference on Information Systems (AMCIS); both were held in Seattle. He is the Honorary Chair for ICIS 2021 to be held in Austin, Texas.

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Courses
  • SMIS
    Strategic Management of Information Systems

  • ISAD
    Information Systems Analysis and Design

  • ADSOS
    Analysis and Design of Service-Oriented Systems

Grants
  • Funding agency logo
    Microsoft Movement Analysis (MSMA) Project II

    Principal Investigator (PI)

    2018

    $91.2K
  • Funding agency logo
    Microsoft Movement Analysis (MSMA) Project

    Principal Investigator (PI)

    2017

    $69.0K
  • Funding agency logo
    TWS SBE: Small: Identifying Malicious Insiders through Mouse Cursor Movements

    Principal Investigator (PI)

    2016

    $280.4K
  • Funding agency logo
    I/UCRC FRP: Collaborative Research: Enabling Biometrics Research in the Cloud--Design and Demonstration

    Co-Investigator (COI)

    2013

    $65.0K
  • Funding agency logo
    The Effects of Gamification of Student Activity and Performance Metrics on Course Engagement and Learning

    Principal Investigator (PI)

    2013

    $8.1K
Books
  • Information System Project Management

    2018

News
  • Four UArizona Researchers Named Senior Members of National Academy of Inventors

    2020

  • Tech Launch Arizona Recognizes UArizona Inventors With Virtual Awards, Expo

    2020

  • I-Squared Awards Honor Impact, Innovation

    2016

  • UA Security Startup Sets Down Roots to Grow

    2015

  • UA Professor Presents Developing Fraud Detection Technology to U.S. Congressional Committee

    2015

  • UA Team to Help Develop Intelligence Analyst Training Game

    2011

Publications (134)
Recent
  • The Path of the Righteous: Using Trace data to Understand Fraud Decisions in Real Time

    2022

  • Thinking Fast or Slow? Understanding Answering Behavior Using Dual-Process Theory through Mouse Cursor Movement

    2022

  • When is enough, enough? An Examination of Student Engagement when Watching Online Group Project Presentations

    2022

  • Rigor, Relevance, and Practical Significance: A Real-life Journey to Organizational Value

    2021

  • Detecting Noncompliant Behavior in Organizations: How Responses and Behaviors Reveal Risk

    2021

  • Towards an Understanding of Online Visual Aesthetics: An Instantiation of the Composition Perspective

    2020

  • The Role of Decision Rationality on Users' Attitudes towards Utilitarian Mobile Service Usage

    2020

  • Next-Generation Accounting Interviewing: A Comparison of Human and Embodied Conversational Agents (ECAs) as Interviewers

    2020

  • Using Accelerometer and Gyroscope Data in Common Mobile Devices to Assess Credibility

    2020

  • Sleight of Hand: Identifying Concealed Information by Monitoring Mouse-Cursor Movements (Best Paper Award 2020)

    2020

  • DICE-E: A Framework for Conducting Darknet Identification, Collection, Evaluation, with Ethics

    2019

  • Improving Compassion Measurement in the Workforce by Analyzing Users’ Mouse-Cursor Movements

    2019

  • How online patient-physician interaction influences patient satisfaction

    2019

  • Sleight of Hand: Identifying Concealed Information by Monitoring Mouse-Cursor Movements

    2019

  • Understanding Unauthorized Access using Fine-Grained Human-Computer Interaction Data

    2019

  • Growth, Adaptability, and Relationships within the Changing Landscape of IS Education

    2019

  • The influence of buying vs. receiving an IT-based Devise on User Commitment

    2018

  • Creating a Realistic Experimental Scenario for HCI-Based Deception Detection Research with Ground Truth and Un-Sanctioned Malicious Acts

    2018

  • A Comment on Is Information Systems a Science?

    2018

  • Open Materials Discourse: Enhancement of Recall within Technology-Mediated Teams Through the Use of Online Visual Artifacts

    2018

  • A research protocol for examining countermeasures: Developing ground truth and motivating an Adequate Malicious baserate

    2018

  • Did I Buy the Wrong Gadget? How Easy and Difficult to Evaluate Technology Features Influence Product Choice

    2018

  • Controlled Realism in Behavioral Research: Nine lessons for designing experiments that maximize both control and realism

    2018

  • Sleight of hand: Identifying malicious insider threats through the monitoring of mouse-cursor movements

    2017

  • Inferring Negative Emotions from Mouse Cursor Movements

    2017

  • Controlled Realism in Deception Research.

    2017

  • Anchoring and Representativeness Bias Mitigation through a Digital Game: Media mode and effectiveness

    2017

  • Measuring Actual Behaviors in HCI Research – A call to Action and an Example

    2017

  • Suspicion Detection in the Wild: Lessons Learned from an Early Stage Company

    2016

  • Lesson Learned from Successive Deception Experiments

    2016

  • The Security Expertise Assessment Measure (SEAM): Developing a Scale for Hacker Expertise.

    2016

  • Talking and Typing: of Vocalic and Keystroke Dynamics Features for Deception Detection.

    2016

  • Engagement in a Complex Digital Training Game: A Multi-Method Examination

    2016

  • Real-time hand tremor detection via mouse cursor movements for improved human-computer interactions: An exploratory Study.

    2016

  • Mind Over Mouse: The Effect of Cognitive Load on Mouse Movement Behavior.

    2015

  • Enhancing Creativity in Group Collaboration: How Performance Targets and Feedback Shape Perceptions and Idea Generation Performance

    2015

  • When disclosure is involuntary: Empowering users with control to reduce concerns

    2015

  • A Multi-Experimental Examination of Analyzing Mouse Cursor Trajectories to Gauge Subject Uncertainty

    2015

  • Behaviorally Measuring Ease-of-Use by Analyzing Users’ Mouse Cursor Movements

    2015

  • Anchoring and representativeness bias mitigation through a digital game: Effectiveness and delivery format.

    2015

  • Serious Games for Reducing Bias in Credibility Decisions: An Evaluation Framework and Case Study

    2015

  • Investigating the Effect of Insurance Fraud on Mouse Usages in Human-Computer Interactions

    2014

  • The Effects of Visualization and Interactivity on Calibration in Financial Decision Making

    2014

  • Value-based stakeholder loyalty toward sport technology A case of the electronic body protector and scoring system in Taekwondo events

    2014

  • Implicitly and explicitly training in the mitigation of cognitive bias through the use of a serious game

    2014

  • Saving face on Facebook: Privacy concerns, social benefits, and impression management

    2014

  • Media selection as a strategic component of communication

    2013

  • Introduction to Human-Computer Interaction (HCI) minitrack: Informing Design Choices Utilizing Behavioral, Neurophysiological, and Design Science Methods

    2013

  • Breaking the ice in B2C relationships: Understanding pre-adoption e-commerce attraction

    2013

  • Exploring the effect of arousal and valence on mouse interaction

    2013

  • Detecting users' psychological states through mouse cursor movements

    2012

  • Enhancement of recall within technology-mediated teams through the use of online visual artifacts

    2012

  • Unpacking the privacy paradox: Irrational decision-making within the privacy calculus

    2012

  • Designing effective web sites: How academic research influences practice

    2012

  • Fine-tuning group collaboration environments: How differences in general causality orientation and performance targets shape interaction and performance

    2011

  • A Structural model of the relationships between sport website quality, e-satisfaction, and e-loyalty

    2011

  • The credibility crisis in IS: A global stakeholder perspective

    2011

  • Unethical use of information technology: A two-country study

    2011

  • Online impulse buying: Understanding the interplay between consumer impulsiveness and website quality

    2011

  • What signal are you sending? How website quality influences perceptions of product quality and purchase intentions

    2011

  • The Effect of Perceived Novelty on the Adoption of Information Technology Innovations: A Risk/Reward Perspective

    2010

  • Mapping the need for mobile collaboration technologies: A fit perspective

    2010

  • Future of master's level education in information systems panel presentation

    2010

  • Enhancing the motivational affordance of information systems: The effects of real-time performance feedback and goal setting in group collaboration environments

    2010

  • An alternative to methodological individualism: A non-reductionist approach to studying technology adoption by groups

    2010

  • Martial arts participation: Consumer motivation

    2010

  • Media Effects on Group Collaboration: An Empirical Examination in an Ethical Decision-Making Context

    2010

  • Understanding risk-taking behavior of groups: A decision analysis perspective

    2009

  • The influence of website characteristics on a consumer's urge to buy impulsively

    2009

  • Designing interfaces for faster information processing: Examination of the effectiveness of using multiple information cues

    2009

  • A conceptual model of practitioners' attitude toward unethical IT use

    2009

  • Designing emergency response applications for better performance

    2009

  • Introduction to Human-Computer Interaction (HCI) minitrack

    2008

  • Osborne revisited: Is there no such thing as a bad idea? The effects of electronic junk on computermediated idea generation performance

    2008

  • Introducing a draft version of the revised ACM/AIS undergraduate is curriculum recommendation

    2008

  • Media, tasks, and communication processes: A theory of media synchronicity

    2008

  • Why do we trust new technology? A study of initial trust formation with organizational information systems

    2008

  • Introduction to Mobile Technologies and Collaboration minitrack

    2008

  • Uncovering the intellectual core of the information systems discipline

    2008

  • Motivation and concerns for online sport consumption

    2007

  • Introducing a new way to revise and maintain the undergraduate information systems model curriculum

    2007

  • Computer-mediated learning: Leveraging technology attributes to enhance learning outcomes

    2007

  • Understanding analyst effectiveness in requirements elicitation: A gestalt fit perspective

    2007

  • Introduction: Human-Computer Interaction (HCl) minitrack

    2007

  • Fine-tuning the human-computer interface: Verbal versus keyboard input in an idea generation context

    2007

  • The online consumer's hierarchy of needs

    2007

  • The effects of motivation and computer usage policies and procedures on task performance

    2006

  • Is that authentic or artificial? Understanding consumer perceptions of risk in e-service encounters

    2006

  • Measuring group efficacy in virtual teams: New questions in an old debate

    2006

  • Virtual teams in and out of synchronicity

    2006

  • Paradoxes of online investing: Testing the influence of technology on user expectancies

    2006

  • Publication opportunities in premier business outlets: How level is the playing field?

    2006

  • Research standards for promotion and tenure in information systems

    2006

  • Collaboration using mobile technologies (MCTs): When is it essential?

    2006

  • The effects of individual cognitive ability and idea stimulation on idea-generation performance

    2006

  • Joint AIS-ACM MSIS 2006 curriculum draft report

    2005

  • Using distraction-conflict theory to measure the effects of distractions on individual task performance in a wireless mobile environment

    2005

  • The influence of real-time identifiability and evaluability performance feedback on group electronic brainstorming performance

    2005

  • Mobile technologies and collaboration

    2005

  • The effects of real-time individual performance feedback and goal setting on computermediated group idea generation

    2005

  • Outcomes from conduct of virtual teams at two sites: Support for media synchronicity theory

    2005

  • An empirical investigation of trusting bases in initial trust formation with national identity systems

    2005

  • The effects of task complexity and time availability limitations on human performance in database query tasks

    2005

  • Online investment self-efficacy: Development and initial test of an instrument to assess perceived online investing abilities

    2004

  • Understanding meteor burst communications technologies

    2004

  • Emerging business models for mobile brokerage services

    2004

  • Predicting user trust in information systems: A comparison of competing trust models

    2004

  • Virtual team trust: Instrument development and validation in an IS educational environment

    2003

  • IS 2002: Model curriculum and guidelines for undergraduate degree programs in information systems

    2003

  • Virtual Team Trust

    2003

  • The Effects of Interruptions, Task Complexity, and Information Presentation on Computer-Supported Decision-Making Performance

    2003

  • The effects of personality and media differences on the performance of dyads addressing a cognitive conflict task

    2002

  • The Effects of Media and Task on User Performance: A Test of the Task-Media Fit Hypothesis

    2000

  • Capturing group preferences in a multicriteria decision

    2000

  • Rethinking media richness: Towards a theory of media synchronicity

    1999

  • The influence of task interruption on individual decision making: An information overload perspective

    1999

  • Group Support Systems

    1999

  • Research Note. Electronic Brainstorming: Illusions and Patterns of Productivity

    1999

  • Information is what you make of it: The influence of group history and computer support on information sharing, decision quality, and member perceptions

    1998

  • Beyond media richness: An empirical test of media synchronicity theory

    1998

  • Research Report: The Effectiveness of Multiple Dialogues in Electronic Brainstorming

    1997

  • Process Structuring in Electronic Brainstorming

    1996

  • IS 2002 Model curriculum and guidelines for undergraduate degree programs in information systems

    1996

  • Facilitation, GSS, and Training as Sources of Process Restrictiveness and Guidance for Structured Group Decision Making: An Empirical Assessment

    1996

  • IS'95: Guideline for undergraduate IS curriculum

    1995

  • Using IT to reengineer business education: An exploratory investigation of collaborative telelearning

    1995

  • The Effects of Numerical and Logical Group Size on Computer-Mediated Idea Generation

    1995

  • Devil′s Advocacy and Dialectical Inquiry Effects on Face-to-Face and Computer-Mediated Group Decision Making

    1995

  • Group, sub-group, and nominal group idea generation: New rules for a new media?

    1994

  • Effects of Devil′s Advocacy and Dialectical Inquiry on Individuals versus Groups

    1994

  • Idea Generation in Computer-Based Groups: A New Ending to an Old Story

    1994

  • A mathematical model of performance of computer-mediated groups during idea generation

    1994

  • Extensions to media richness theory: a test of the task-media fit hypothesis

    1994

  • Computer Brainstorms: More Heads Are Better Than One

    1993

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