KMap
❝
Jonathon Reinhardt (PhD, Penn State) is Professor of English Applied Linguistics and Second Language Acquisition and Teaching at the University of Arizona, where he teaches in the MATESL and PhD in SLAT programs. His primary research is second and foreign language teaching and learning with technology—especially via digital gaming and social media. Working with a dozen different languages, he has published over two dozen articles and chapters in handbooks, volumes, and journals such as Language Learning & Technology and CALICO Journal. He is the author of “Gameful Second and Foreign Language Teaching and Learning” (Palgrave, 2019). He has taught ESL in the USA, and EFL in Austria and Japan. Show Less
VOSviewer
Courses
- TESLTeaching English as a Second Language
- TSLTTopics in Second Language Teaching
- ESEnglish Sociolinguistics
- MTESOLMethods of Teaching English to Speakers of Other Languages
- IELIntroduction to the English Language
- MEGModern English Grammar
- ITSFLEInternet Technologies in Second/Foreign Language Education
Grants
- CAP: Partnerships for Indigenous Knowledge and Digital Literacies
Principal Investigator (PI)
2013
$49.4K
Books
- Gameful Second and Foreign Language Teaching and Learning: Theory, Research, and Practice
2019
News
- UArizona named No. 1 producer of Fulbright Scholars
2023
- Advancing the Digital Humanities
2012
Publications (59)
Recent
- Everyday technology-mediatized language learning: New opportunities and challenges
2022
- Autonomy in the Digital Wilds: Agency, Competence, and Self‐efficacy in the Development of L2 Digital Identities
2022
- Language Teacher Development in Digital Contexts. Language Learning & Language Teaching. Volume 57.
2022
- Developing online language teacher identities
2022
- Sharing stories around the digital campfire
2022
- Learnful L2 Gaming: The Wisdom of the Wild
2021
- Not all MMOs are created equal: A design-informed approach to the study of L2 learning in multiplayer online games
2021
- Twenty-five years of emerging technologies
2021
- Gaming as a critical language learning practice
2020
- Copyright© 2020 James York
2020
- 17 Digital Games as Language-Learning Environments
2020
- Metaphors for social media‐enhanced foreign language teaching and learning
2020
- Social media in second and foreign language teaching and learning: Blogs, wikis, and social networking
2019
- Social Media in Second and Foreign Language Teaching and Learning
2019
- Digital literacies as emergent multifarious repertoires
2019
- Social media in the L2 classroom: Everyday agency, awareness, and autonomy
2018
- Gameful second and foreign language teaching and learning: Theory, research, and practice
2018
- Social networking sites and language education
2017
- Digital gaming in L2 teaching and learning
2017
- Language socialization in digital contexts
2017
- Commentary: Preparing teachers for open L2TL: Frameworks for critical awareness and transformation
2016
- Metaphors for digital games and language learning
2016
- Game-informed L2 Teaching and Learning
2014
- Digital games as practices and texts: New literacies and genres in an L2 German classroom
2014
- Computer Games and Language Learning
2014
- SPECIAL ISSUE COMMENTARY DIGITAL GAME AND PLAY ACTIVITY IN L2 TEACHING AND LEARNING
2014
- Digital Game and Play Activity in L2 Teaching and Learning
2014
- Review of Computer Games and Language Learning
2014
- An applied genre analysis of office hours consultations
2013
- An ecological analysis of social networking site-mediated identity development
2013
- Using social network-mediated bridging activities to develop socio-pragmatic awareness in elementary Korean
2013
- Digital game-mediated foreign language teaching and learning: Myths, realities and opportunities
2013
- Accommodating divergent frameworks in analysis of technology-mediated L2 interaction
2012
- Language at play: Digital games in second and foreign language teaching and learning
2012
- Teaching Languages Online
2012
- Conceptualizing digital game-mediated L2 learning and pedagogy: Game-enhanced and game-based research and practice
2012
- Beyond comparisons: Frameworks for developing digital L2 literacies
2011
- Social networking in an intensive English program classroom: A language socialization perspective
2011
- Framework for game-enhanced materials development. Tucson, AZ: Center for Educational Resources in Culture
2011
- Learning to play: Re-thinking computer games in foreign language teaching and learning
2011
- Directives in office hour consultations: A corpus-informed investigation of learner and expert usage
2010
- The potential of corpus-informed L2 pedagogy
2010
- 9 Mediation as objectification in the development of professional academic discourse: a corpus
2008
- Mediation as objectification in the development of professional discourse: A corpus-informed curricular innovation
2008
- " Bridging Activities," New Media Literacies, and Advanced Foreign Language Proficiency
2008
- Negotiating meaningfulness: An enhanced perspective on interaction in computer—mediated foreign language learning environments
2008
- Center for Advanced Language Proficiency Education and Research Position paper October 2007
2007
- Directives usage by ITAs: An applied learner corpus analysis
2007
- SCMC, blogs & wikis: A manual for professional teacher development
2007
- Telekorp: The telecollaborative learner corpus of English and German
2005
- Instructor use on online language learning resources: A survey of socio-institutional and motivational factors
2004
- Aspects of advanced foreign language proficiency: Internet‐mediated German language play
2004
- Building web literacy skills
2002
- The Recycling Research Documentary: A Technology-Integrated Project; Computer Concordancing for ESP Materials; A Trip to Tahiti; Creating an ESL Computer-Mediated Class Memory …
2002
- Web integration: A model for task-based learning
2000
- How to Read a Webpage: An Internet Literacy Skills Project
2000
- opinions & perspectives
1999
- A web-integrated course: a shared perception?
1999
- Student attitudes towards Web-based learning: an action research project
1999
Grants
Citations
H-Index
Patents
News
Books
Opportunities