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Andreas Blume joined the Eller College of Management in 2012. Prior to joining Eller, he taught at the University of Iowa and the University of Pittsburgh. He earned his PhD in Economics from the University of California-San Diego in 1989. His current research focus is on using game theoretic and experimental methods to study strategic communication with imperfectly shared languages, through noisy channels, with costly messages and on organizational coordination in environments with limited or no communication.

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Courses
  • MD
    Market Design

  • MT
    Microeconomic Theory

  • GD
    Games and Decisions

Grants
  • Funding agency logo
    Doctoral Dissertation Research in Economics: Should I Trust the Mechanic? An Experiment on Bayesian Persuasion

    Principal Investigator (PI)

    2018

    $6.1K
  • Funding agency logo
    Collborative research: Routine Formation in Organizations: Theory and Experimental Evidence

    Principal Investigator (PI)

    2013

    $39.4K
Publications (44)
Recent
  • Choosing between communication and control

    2021

  • Information Processing: Contracts versus Communication

    2020

  • Failure of Common Knowledge of Language in Common- Interest Communication Games

    2018

  • Pre-Play communication with forgone costly messages: experimental evidence on forward induction

    2016

  • Coordination with Decentralized Costly Communication

    2016

  • Failure of Common Knowledge of Language in Common-Interest Communication Games

    2015

  • Quid pro Quo: Friendly Information Exchange between Rivals

    2015

  • Language Games

    2014

  • Intentional Vagueness

    2014

  • Organizational coordination with decentralized costly communication

    2014

  • Dynamic Coordination via Organizational Routines

    2014

  • Higher-Order Uncertainty About Language

    2014

  • Eliciting private information with noise: the case of randomized response

    2014

  • Language Barriers

    2013

  • A class of strategy-correlated equilibria in sender-receiver games

    2012

  • Cognitive forward induction and coordination without common knowledge: An experimental study

    2010

  • Self-organized criticality in a dynamic game

    2010

  • Decentralized organizational learning: An experimental investigation

    2009

  • All equilibria of the multi-unit Vickrey auction

    2009

  • Chapter 63 The Effect of Message Space Size on Learning and Outcomes in Sender-Receiver Games

    2008

  • Modeling tacit collusion in auctions

    2008

  • The effects of costless pre-play communication: Experimental evidence from games with Pareto-ranked equilibria

    2007

  • Decentralized learning from failure

    2007

  • Noisy talk

    2007

  • Private monitoring in auctions

    2006

  • All equilibria of the Vickrey auction

    2004

  • A learning-efficiency explanation of structure in language

    2004

  • Erratum: Learning to communicate in cheap-talk games (Games and Economic Behavior (2004) vol. 46 (240-259) S0899825603001209 10.1016/S0899-8256(03)00120-9)

    2004

  • Learning to communicate in cheap-talk games

    2004

  • Learning Strategic Sophistication

    2004

  • Bertrand without fudge

    2003

  • On the geography of conventions

    2003

  • Learning and communication in sender-receiver games: An econometric investigation

    2002

  • Evolution of communication with partial common interest

    2001

  • Coordination and Learning with a Partial Language

    2000

  • An Experimental Investigation of Optimal Learning in Coordination Games

    2000

  • Experimental Evidence on the Evolution of Meaning of Messages in Sender-Receiver Games

    1998

  • Contract renegotiation with time-varying valuations

    1998

  • Communication, Risk, and Efficiency in Games

    1998

  • Neighborhood stability in sender-receiver games

    1996

  • Communication-Proof Equilibria in Cheap-Talk Games

    1995

  • Intraplay Communication in Repeated Games

    1994

  • Equilibrium Refinements in Sender-Receiver Games

    1994

  • Evolutionary Stability in Games of Communication

    1993

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